It’s time to deprecate Mplay
Sunday, April 20th, 2008Since Game Maker 4.x, perhaps earlier, Game Maker has had multi-player support. Using a subset of DirectX DirectPlay, Game Maker is capable of using TCP/IP, IPX, Modem or Serial Port to create multi-player games.
Though four connection models are supported, the TCP/IP model is the only one that has any real use within the Game Maker community. The use of Mplay has been wrought with problems.
- -Both the client and the server have to port forward, if behind a NAT device (consumer grade router)
- -It doesn’t use the latest DirectX DirectPlay
- -Multiple ports needed to be portforwarded, 47624 and 2300-2400
- -A vast number of Game Maker users simply do not understand Port Forwarding. Even if they can figure out how to port forward, they are in no position to advise others who may use their client to port forward.
- -Microsoft deprecated DirectPlay years ago.